I learned from Lesson 2.4 that
the start and update function belongs to the “MonoBehavior” class within a
script. I also discovered that by using “void” in your script before a function
or method lets it know that it does not return anything. This means that it
will only do what we tell it to do in that section of code. I learned that the “InvokeRepeating”
method takes a method that we want to call and then at a certain time will call
that method. This will constantly repeat over time at whatever rate we choose.
I learned that by ticking the trigger box in a box collider component allows another
object to be detected when it enters the box collider. This means we can use
code to make an object within a collider disappear when an object enters it
which is what I manged to complete in this lesson. I discovered that you need
to apply a “Rigidbody” component to colliders so the collider is able to detect
a collision within the physics. I found out that the “Debug.Log” is a helpful
feature to use if you want to check if something is working in Unity. I also
learned that going into the edit menu in visual studio, clicking advance and
finally pressing format document will reset the spacing of your script to make
it easier to read.
"Lesson 2.4 Collision Decisions Progress" Source: Personal screenshot I took in Unity |
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