I learned from Lesson 2.1 that
info statements are one of the most important tools when it comes to adding
logic to your projects. I discovered that if you want to create a less than
value in programming, you have to use the “<” symbol as the computer won’t
understand the word “less than”. I also learned that by using one variable
instead of two separate variables, that this will limit clutter build up in
your script. I discovered from Lesson 2.2 that a “Prefab Variant” allows us to
reuse an object in other projects as it maintains the same settings and scripts
from when you created the variant. This means that if you want to use an object
in another game and have the same actions, you can drag the variant into your
hierarchy from your project files and you won’t need to program it all over
again. I also learned that the “GetKeyDown” function means when the designated
key is pressed, the programmed action will be performed. I discovered that the “Instantiate”
method can be used to create copies of an object that already exists. I really
enjoyed programming the player to be able to launch pizza projectiles and
programming objects to disappear when reaching a certain point within the scene.
"Lesson 2.2 Food Fight Progress" Source: Personal screenshot I took in Unity |
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