Unity Tutorial 04

I learnt that the canvas represents the entire screen view and that it overlays everything that is built in the scene. I enjoyed learning how to make a cursor as it wasn't too difficult and it was a very satisfying task to complete. I am looking forward to creating a nice cursor for my own game. I found it slightly confusing to understand how the code worked in relation to the raycast.

I discovered that a collider stops a player from walking into things and falling through things. I have also found out how to put a sound effect on a collectible. This means that when a player picks up a collectible in game, a sound will be triggered. I am looking forward to implementing different types of sounds in my own game for collectibles and the player as well. I learnt that if there is ever any problems with your scripting, there will be an error displayed in the console which will tell you where the problem is. 

I learnt how to achieve a better looking texture on objects through adjusting the bumpiness slider. I am looking forward to playing around with different textures so I can find some that I like and then use them in my own game. I discovered that by having snap settings set to a certain amount makes it easier to move items around instead of having to move them freely. I was also shown how to add shadow to objects to add some interesting looks to a world.

What I look like when trying to understand code in Unity.
Created by: CollegeDegrees360
Source: flickr
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Comments

  1. Hi Ciaran, I love reading your blog every week. I find it really interesting. I enjoyed reading your one about Unity. I myself feel like that picture you attached when someone explains what I have to do. Unfortunately not all of us can get the hang of unity straight away! But the only way we can get better is by practicing each week! Good luck next week! See you soon!!

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