Game Brainstorm

Game 1: Player has to collect coins, hit into red coin, lose a gold coin, try to get as much gold coins without hitting red coins to win.

I watched a unity tutorial called "Coin Pickups". This tutorial showed me how to create a coin shaped collectible that I will need for my first game. The creating of a coin in Unity doesn't seem too complicated and I think I will be able to manage it. The collecting of the coins is done through using scripts which looks a little bit challenging but I think I might get the hang of it with some practise.

I am interested in this game as I have always been a fan of stealth games such as the assassins creed series for example. I have previous knowledge of a game called temple run which is slightly similar in the sense of you collect coins and have to avoid moving objects. This game is different as the coins will be static where as in temple run, the obstacles move. Temple run also makes you run forward and you can't move anywhere else but you can jump over obstacles you are running towards. In my game, you will be able to move in all directions. I would like for game 1 to be a stealth game. This video 
"STEALTH ENEMY AI" will give you an indication of what I am trying to achieve.

Game 2: Player has to collect moving objects, avoid enemy object, three lives, game over if you lose three lives, game is won when all objects are collected.

I watched a unity tutorial called "Moving the Player". This tutorial showed me how to use physics on a movable object so that it can move around on a game area, bump into walls, stay on the ground and not fly off the game area as well as collide with game objects and pick them up when you do. I would need my player object to be able to do this if I was making game 2. This is also achieved through the use of scripts. This looks quite challenging as there is a lot of new commands and code that I am not familiar with. I think this might take some time to get use to it.

Game 3: Player has to bypass obstacles and collect as much boxes as you can before reaching the end zone and before the time runs out.

I watched a unity tutorial called "Making a Simple Game in Unity (Part 2)" This tutorial showed me how to create a goal area as well as how to create moving enemies that I would need if I was making game 3. The tutorial was a bit overwhelming as there was a lot going on and he was using commands/code I have never seen before. I think this would take a good bit of learning and practising to understand how the mechanics work to incorporate the moving enemies into a game. The creation of a goal area seemed doable but I didn't completely understand how to create a goal area which ended the game.

Game 4: Find 10 coins in the open world and then return them to a target zone. Hit into moving enemies and lose a life, if you lose three lives, the game ends.

I watched a unity tutorial called "Displaying Score and Text". This tutorial showed me how to create a score counter, how to display the counter and also how to display text for when the game is over. I would need this in order to complete my game 4. I thought creating the score counter look a bit challenging but could be done with practise. I found displaying the winning text looked reasonably simple to achieve.

Comments

  1. Hi Ciaran, I really like the idea of all the three games you would like to make. As a kid I use to love the games where you had to collect coins along the way and then be able to spend the coins in a game shop to boost characters energy or to buy like another car in the game Mario kart. Have you ever played that game?

    Okay Ciaran keep up the good work! :)

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  2. Hi Ciaran I love the sound of your game it seems like a great idea and a lot of people will like it I think. The concept of getting a coin and trying not too hit into a red one sounds like a great idea but I would maybe suggest that you add in more obstacles to make the game a bit more 'complicated' but only if your capable of course as Unity can be difficult. I didn't really understand what you meant when you said that the coins will be static? Does that mean that the coins stay put until you reach them? I looked at the link that you added and I understood the concept a bit more. I used to love temple run too so I hope that it goes well for you because I would love to play it! Best of luck cant wait to see the final product.

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  3. Hello Ciaran, I have just read through your game ideas and I really enjoyed learning about each of them. Your idea of making a coin collecting game in particular stands out and reminds me of myself wanting to create a game where you try and find and collect gems in a large level. I also enjoy the other ideas you have presented and think each of them is a great game idea.

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