I learned from lesson 1.4 that
when programming, it's best to type in lowercase when using variables, classes,
objects and methods so they are easy to identify when looking at scripts. I
also discovered that the Input Manager is a helpful way to gather information
from different kinds of inputs whether it's a keyboard, mouse or controller etc.
to make programming easier for you. I discovered how to keep your hierarchy
organised in Unity by right clicking on the hierarchy window, then click on
"Create Empty". I learned that this creates a folder where I can
store multiple similar objects so that my hierarchy window doesn't become
cluttered. I also seen the importance of commenting on your programming so it’s
easy to see what you are doing and avoids confusion. I enjoyed programming the
car to be able to drive properly down the road. I found “Plane Programming”
quite challenging. I couldn’t find some of my assets in Unity after I
downloaded them which meant I wasn’t able to do certain parts of the exercise. I
really enjoyed the challenge of trying to program the movements of the plane
however. I was eventually able to achieve the movement of the plane. I didn’t
get around to completing any of the bonus tasks as I focus on trying to get the
movements of the plane correct.
"Plane Programming Progress" Source: Personal screenshot I took in Unity |
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